Day 2 Schedule


Hosted by Angharad ‘Rad’ Yeo
Live stream on 1 October. VOD available from 9 October

The Loft

Hosted by Jini Maxwell
No live stream for this room. VOD available from 9 October

9:30AM - 10:45AM
The Australian Music in Games Benchmark – presented by Creative Australia

Dan Golding & Brendan Keogh

The Australian Music in Games Benchmark 2023 is the first comprehensive study of who makes music for games in Australia, what opportunities exist for them, and what barriers they face. In this session, the study’s authors will give the first public overview of the data, the report’s findings, and their recommendations for what needs to come next for the Games and Music sector.

11:00am - 12:00pm
PANEL: Game Royalties – Where, What, How?

Cameron Lam, Martin Taylor, & Marie Foyle

From commissioning agreements, licenses and syncs, through to registrations and cue sheets: APRA AMCOS and ArtsLaw give you the lay of the land for game music royalties, locally and internationally.

11:00am - 12:00pm
TECH MASTERCLASS: Audio Production in Broken Roads

Timothy Sunderland

Audio Lead at Drop Bear Bytes, Timothy Sunderland, showcases the tools and methodology for a clear and effective soundworld to compliment the upcoming game Broken Roads.

12:00pm - 1:00pm
Lunch Break
1:00pm - 2:00pm

David Mason & Mika Cornelius

David Mason and Mika Cornelius unpacks the expertly crafted score and sound design of indie fishing game, Dredge.

1:00pm - 2:00pm
TECH MASTERCLASS: Unpacking The FMOD Toolbelt – presented by FMOD

Aaron Edwards

When you have a hammer, everything looks like a nail – but what else can a hammer do? Join FMOD’s own Aaron Edwards as he unpacks his favourite audio tools and shows their conventional (and wildly unconventional) uses.

2:00pm - 3:00pm
Afternoon Tea
3:00pm - 4:00pm
PANEL: Making the Team

Chris O’Neill, Fernando Pepe & Jayde Marter

Our panel discuss the process of building out a team, leading it, and how to make a good first impression when applying to join one.

3:00pm - 4:00pm
PANEL: Experience Design – Game Audio beyond PC & Console

Jacques Foottit (DOTDOT), Paris Buttfield-Addison (SecretLab) & Troy Innocent (RMIT)

Our panel talk to the ambient, immersive and meaningful experiences they’ve created and the role of sound in enhancing those experiences

4:30pm - 5:30pm
CLOSING KEYNOTE: Making Your Sound, Your OWN Sound

Christopher Larkin

A hands-on presentation with Chris Larkin showcasing how to customize and improve your sound without “all the plug-ins”, by applying sound design methodology to all aspect of audio production.

Close Of Day 2